A Sylvan Elf DEX Spellblade using a finesse weapon and Shield can get anywhere they want on the battlefield. Also, Misty Step is a bonus action teleport and Hold Person can lock down a single target at Level 2 and one more at each her level. With the Cloak of Aracnia providing wall climbing the Spellblade can bring melee right to an archer or mage. Expeditious retreat is a level 1 spell which last 10 min and gives Dash as a bonus action. Its best strength lies in transmutation spells for mobility and enchantment spells for low level focused control. Its not going to be a blaster so evocation spells will never be its sole focus, though it will eventually get Fireball. It gains access to the conjuration, evocation, transmutation, and enchantment schools from the Wizards spell list at level 3 and is a 1/3 caster, meaning it will only hit Level 4 spells at most. The Spellblade is a class that competes with itself for damage. This is most limiting with Paladins, Clerics (not Battle), Spellblades and Shadow-casters. Using a Twohanded weapon also frees up a hand. The Battle Cleric can overcome this and use a Shield or second weapon / torch. You’ll need to juggle between weapon sets to cast spells and back again. This makes Sword and Shield and Dual wielding on these classes difficult.
There are a number of spells which require a Somatic component ie to move your hand. Pretty good to have on a Rogue.Īssuming you are playing by the rules and do not turn this option off. All the extra damage bonuses I’ve found have been on melee weapons not ranged so there is a bias to melee crafting. You can get some really good extra damage weapons often giving +1 enchantment and 1d6 / 1d8 of bonus damage. Eventually you’ll get better backpacks which make keeping 20/30 rations on hand easy enough.Ĭrafting is good in this game. Having the spells is useful to ignore the ration mechanic basically but not necessary. You need 4 Rations for a long rest or the spells Goodberry (Ranger or Greenmage) or Create Food (Wizard). I generally pick them first on level up and rely on scroll learning to fill out certain damage and control spells (Sleep, Burning Hands, Thunderwave etc). Jump, Spiderclimb, Levitate and Mistystep are important spells to have to get all available loot. So the BA attack is really powerful, particularly on a Paladin. Adding in more damage via weapon damage bonuses, smite and whatever else shortens the gap further. Assuming +5 from STR its 11.5 vs 7.5, about 65% of a main hand hit. The followup strike does 1d4 which is 2.5 average damage. A Greataxe does 1d12 damage with an average of 6.5. This works for Bows currently as well, though this seems to be a bug. When you attack with a twohanded weapon you get a bonus action attack which does 1d4 + MOD. The same AC just from armor freeing up an attunement slot, a spell slot and it can go higher with enchantment bonuses. The Sellsword background gives proficiency in Medium Armor (but not Light Armor) so a Wizard can wear Halfplate for 15 + 2 DEX max.
DEX for a Wizard will be around 14 for a +2 giving a total of 17AC max at the cost of an attunement slot and a level 1 spell slot every day.
#SOLASTA CROWN OF THE MAGISTER CLASSES PLUS#
Wizards generally have low AC and can only really get 13 base from Mage Armor plus DEX and maybe +2 from Bracers of Defence. A well placed Fireball / Lightning Bolt on a group of minions or Sneak attack on a mage can turn a hard fight into a very easy one. Always be in Cautious mode and always make the first strike if you can. Surprise is a very strong mechanic which you can exploit. Therefore any DEX based Ranger, Fighter or Paladin (or Wizard / Cleric) can be the party lock picker. A rogue with expertise in Thieves Tools will be inferior to one with this feat. Combine this with either the Rogue class or any class with the Low life background (gives proficiency in Thieves Tools) to make the ‘best’ lock picker. This feat will give a character proficiency in Thieves Tools or expertise is they already have it AND gives ADV on using Thieves Tools to open locks. The following is a collection of party builds which I have trialled in EA which worked well for me.Ī few things to note regarding character creation